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post #31 of 39 (permalink) Old 03-22-2007, 02:28 PM Thread Starter
 
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Re: Effects...ugghhh, help!

Yeah, I love Iggy. I know a riff for that one too. Maybe soon I'll learn more than just the riffs. I love old-school punk. I'm learning Metallica songs now. I'm having fun with Fade to Black. I don't know many whole rock songs yet. I do know some Pink Floyd with fingerpicking. I have to push my teacher for whole songs, but I see his point of learning different techniques with riff learning for now.
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post #32 of 39 (permalink) Old 03-22-2007, 03:42 PM
 
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Re: Effects...ugghhh, help!

Hey ~B

Do you write any original stuff or do you just learn covers??
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post #33 of 39 (permalink) Old 03-22-2007, 04:03 PM
 
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Lightbulb Re: Effects...ugghhh, help!

Quote:
Originally Posted by guitar_chick View Post
I still need to check the links you gave me sick-boy. I'm starting to see where many effects are slight variations on a theme. I'm pretty analytically minded, and if I saw the pathway of hook-ups, it may help some. I'm a science major, and used to dealing with pathways. I do see where a stomp box would be more conducive than my Digitech on-stage. Who wants to scroll for effect #99, when you have time constraint? I'll eventually get this all worked out. Just need some hard-core textbook definitions for some of this crap.
Thinking about pathways can help you analyze the sounds and effects.

The easiest way to characterize effects is to think of the following sets:

#1 distortion, compression, tone (EQ) - these deal with dynamics:

Gain, attack, sustain, limiting , clipping. These are usually generated by pickups, preamps, poweramps and speakers, or further up the chain in microphones, and tape.

#2 pitch based effects: Whammy, harmonizer, detune.

Simulating a whammy bar, a guitar slightly out of tune, or perfect harmonization.

#3 time based effects: delay, reverberation

a canyon usually has a single delayed (and lower volume) signal, perhaps with several repeats (echoes) reverberation is a large number of layered echoes.
These effects are used to simulate environments: hall, bathroom, canyon, etc.

#4 modulation effects, based upon the above three: either tone, pitch or time - wah, chorus, flanging.

Sweeping the EQ parameters in real time gives you wah-wah, modulating pitch by a few cents gives chorus, modulating phase gives phaser and flanger.

#5 combination effects: for example, delay + pitch gives "arpeggiator"
chorus+flanger simulates a rotating speaker ("Leslie")


The first three groups generally show up in that order, within a group you can switch around a bit.

For example putting chorus after distortion simulates two distored guitars running near parallel, while chorus before distortion would simulate two guitars sharing an amp (a bit strange but possible) put reverb before distortion and you end up with a mess.

A multi-effects unit usually won't (easily) allow you to change the order of effects. Each of these effects will have many parameters, from two knobs for simple overdrive to 25 parameters for the most complex of reverbs, with a stompbox you will have direct access to change sounds, with multi effects units it's more involving to modify and control parameters.

Just a side note, most effects were either the result of imperfect technology (IE tubes, leading to compression and distortion) experimentation with electronics (IE phasers) or invented to simulate specific sounds (IE reverb to simulate rooms, wah to emulate trumpets) but most have become entities by themselves. Since they were born out of experimentaion and lucky accidents they will require some experimentation on your side to get the sounds you want.

If you are looking for a particular sound, you need to do a bit of research, for many well know songs and players there are guides available to get their sound. Often patches on multi effects units are named (somewhat) after players and tunes, those can be a good starting point.
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post #34 of 39 (permalink) Old 03-22-2007, 04:17 PM Thread Starter
 
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Re: Effects...ugghhh, help!

Jim, so far only learn covers. I do play around a little plucking strings. I was a pretty decent writer in college. Wrote a solid haiku or two.
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post #35 of 39 (permalink) Old 03-22-2007, 04:26 PM Thread Starter
 
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Re: Effects...ugghhh, help!

Eviltwin, that helps a lot. I'm trying to figure out how to copy what you wrote. I'm pleased w/ the abundance of input I've gotten from everyone on this subject matter. It prevents me from repeatedly banging my head into the wall with my Digitech until I bleed and/or fall unconcious.
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post #36 of 39 (permalink) Old 03-29-2007, 06:14 AM
 
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Re: Effects...ugghhh, help!

Go to http://www.bossus.com/interactive/pd.html thats an interactive demo of about 10 various boss pedals (distortions, phasers, Delay's, etc) you basically pick which type of pedal and then you select a pre set setting and listen to what it sounds like, it should give you a rough idea about how each effect will alter your guitar sounds. Anyway hope that helps.
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post #37 of 39 (permalink) Old 03-29-2007, 04:45 PM
 
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Re: Effects...ugghhh, help!

Quote:
Originally Posted by Mike239 View Post
Go to http://www.bossus.com/interactive/pd.html thats an interactive demo of about 10 various boss pedals (distortions, phasers, Delay's, etc) you basically pick which type of pedal and then you select a pre set setting and listen to what it sounds like, it should give you a rough idea about how each effect will alter your guitar sounds. Anyway hope that helps.
That is an excellent link, thanks for posting.

GC, this is an excellent strating point. I understand that you are persevering with the Digitech patches but that is way too complex at this stage IMO.
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post #38 of 39 (permalink) Old 03-29-2007, 05:15 PM Thread Starter
 
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Re: Effects...ugghhh, help!

Quote:
Originally Posted by Mike239 View Post
Go to http://www.bossus.com/interactive/pd.html thats an interactive demo of about 10 various boss pedals (distortions, phasers, Delay's, etc) you basically pick which type of pedal and then you select a pre set setting and listen to what it sounds like, it should give you a rough idea about how each effect will alter your guitar sounds. Anyway hope that helps.
Thanks Mike. I will check this out. I guess I shouldn't be afraid of a little knob flipping, too. I can always override what I don't like. I should trust my ears and what I like and don't like.
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post #39 of 39 (permalink) Old 03-29-2007, 06:59 PM
 
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Re: Effects...ugghhh, help!

I've found that it's easier to work on each type of effect individually to really understand what it "should" sound like (or what you WANT it to sound like) and the easiest way to do this is one pedal at a time. Buy them, play with them, and then sell them back on e***. Or borrow a pedal from someone and return it once you've gotten the "hang" of that type of tone. Then when you buy more complicated effect units, you'll have an easier time of things. It helps to be able to visualize the knobs, too, and kind of "know" what sorts of knobs a certain effect should have.

I bought some Rockman units a while back that have fader bars on them rather than knobs, and some unusual buttons and LED lights. But if you know generally what you should be able to control on a particular effect, it becomes easier to figure these things out.
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